Comments

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You should make the character a 3d model instead of a 2d image.

cute little project, id suggest not using ai art just because it is immoral and also adding some sound affects, but for a little 30 minute playthrough its not bad at all.

(+1)

how many growth stages it has?

There are 6 stages total for the Sprinkle Princess.

Can you update this game, i think this game so good )

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Was reading the comments and realized there's no NSFW disclaimer on the game. I think it'd be as easy as just tagging the game as 18+ so people get a disclaimer.

You're right, thanks for letting me know. I've updated the game on itch as flagged for sensitive content.

(+1)

I saw this game and had to play it, mainly due to my addiction to incremental! I do hate having to scroll up and down, put otherwise it was fun! The idea was right there and you achieved it! (I think so). I hope to see other games from you!

(-1)

WHAT HAVE I JUST PLAYED '-'

(+4)

I see the potential. Even if you dont continue this game, keep creating, mate.

(+3)

wry much enjoyed this. I hope you continue and make some longer games in the future. 

(+1)

This is best gaming experience what i had in 30 years

(+6)

This is one of the better clicker incremental games I've played even though it's a bit short. Everything felt reasonably balanced and I liked the achievement feature.

Wish there was more content but that's really it other than a tiny nitpick with having to scroll all the way down to upgrade then having to scroll back up to look at her

(+2)

I'm glad you enjoyed your time with it! I also wish it wasn't so short, but the lack of substance I had caused the gameplay to be pretty stale pretty quickly. I ended up making a last minute change to the shop costs and achievements to help relieve some of the monotony. Sort of me being lazy but also I got done what I wanted to accomplish with the project. It works, and for my first completed attempt at a game it was a great learning experience.

I 100% agree about not having the image(s) and the main interactive part of the game on the same screen. If I returned to this concept I would restructure the game in a more "traditional" landscape layout.